Tallowmere 2

Available now.

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Questions & Answers

1. What are the default controls?

Tallowmere default keyboard controls The default controls are:
Move:A and D
Jump:Spacebar
Interact:E
Attack:Left Arrow, or Left-click
Block:Right Arrow, or Right-click
Change weapon:Up Arrow and Down Arrow, or mousewheel scroll
View inventory:I (the letter "i")
Combat/Event Log:Tab
Dev Console:~
Controls can be changed by pressing Escape once the game has loaded.

2. Gamepad/controller support?

Gamepad support was added to Tallowmere in Alpha 111. Please view the Gamepad Support page for details; some initial button mapping may be required.


Xbox 360 gamepad controls:



PlayStation gamepad controls:

3. What's the gameplay like?

Currently, Tallowmere is a singleplayer experience. You start in a dungeon with an axe, talk to some friendly NPCs (who assist you in various ways), then make your way into the unknown on a mission to see how far you can get.

The first room has one main enemy, the second room has two main enemies, and so on; the game eases you in but quickly gets harder. A typical playthrough for me lasts anywhere from 2 minutes to 30 minutes.

Every room, including your home room, is randomly generated. Some rooms have bosses or special events. One of the monsters in each room holds the key that opens the door to the next room.

Some rooms contain treasure chests with new weapons. Most rooms contain traps in addition to the monsters. Every room contains a waypoint to return to town.

You can block enemy attacks with your shield, but you can't block traps.

As you slay your foes, you collect their souls. Collect enough souls and you can return to town to level up your maximum health and damage output. Enemies and traps level up after you do.

Levelling up, for both you and your enemies, is random. Numbers increase within a random range, but by how much is a mystery. I have not created any spreadsheets for scaling or determining numbers. I believe Tallowmere's randomness is fair; sometimes you'll be dealt a good hand, sometimes not so much.

But, because you can fully block all monster attacks, theoretically you should never die. Death is permanent and should come down to user error.

At the end of your run, the game tallies up your stats. Learn how things work and you'll (hopefully) make it farther than before!

4. Any DRM?

Tallowmere is DRM-free (unless you count Steam as a form of DRM).

5. Privacy?

As of version 352.6, Tallowmere does not collect nor store any information about you nor your device.

6. Do you backup your work?

Yes, I backup my work and website database daily, so things should be recoverable.

My backups are encrypted, and I store copies at multiple physical locations for adequate redundancy.

7. Press copies? Builds for LPers?

If you're a member of the press, or do regular Let's Play videos, express your interest and I'll shout you a copy of Tallowmere.  I am LP-friendly!

Available on Steam, iPhone, iPad, Android, Nintendo Switch, and Wii U.
Click here for purchasing options.

Available on
Nintendo Switch
Buy Tallowmere:
Desktop
Mobile
Console
Official T-Shirt
Kittens on cotton for +10 Comfort.
Tallowmere - Wii U™
Available in the Americas.
Gameplay video:
Local co-op is here.
Game info:
  Action roguelike platformer
  Randomly-generated levels
  Weapons w/ unique mechanics
  Outfits, headgear, shields
  Item rarities
  Multiple enemy types
  Tactical shield blocking
  Deadly traps and obstacles
  Persistent bloodsplats and gibs
  Coins, hearts, souls, and keys
  Permadeath
  Treasure chests
  Potions and consumables
  Special room events and bosses
  Passive abilities
  Merchant NPCs
  Local high-score system
  Achievements
  Challenge modes
  Sacrificial kittens
  Combat/event log
  Dev console for cheats*

  Single-player
  Local co-op (up to 4 players)
  Keyboard and mouse support*
  Independent game developer
* Windows/macOS/Linux only.
Follow Tallowmere on:
 › Steam
 › YouTube
 › Facebook
 › Indie DB
 › Reddit
 › Arqade
ESRB Teen Blood
Violence
PEGI 16 Violence
CERO D 暴力 M Violence
Nintendo Switch version ported and published by Teyon.

Wii U Japan version published by Teyon Japan.

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